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Gameplay for the first two rounds were much the same as World; whereas the third and final round involved the pilot answering six various history-related questions to open time gates. Otherwise, the pilot had to turn a crank, pull a lever, or do some other task within the 90-second time limit. A successful pilot who passed through all six gates and captured Carmen Sandiego would win a personal computer.

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In San Francisco, California, USA. The Chief took in a young Carmen and made a home for her at ACME. She quickly became the greatest detective the agency had ever seen under the guidance of Suhara. One of her greatest accomplishments was successfully capturing Gunnar Maelstrom at age 17. Her reasons for leaving ACME are unknown, but she often steals valuable treasures simply for the thrill of the chase. She views thievery as a mind game, not a gateway to riches, and thus, this incarnation of Carmen isn’t truly evil, as whenever ACME agents are in actual peril, she will drop everything to save them, then chew out her goons.

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The original game idea started in 1983 from Broderbund programmer Dane Bigham, wanting to take the idea of text adventure games like Colossal Cave Adventure, but create a menu-driven interface to be played on the Apple II computer. Initial work was done with Broderbund’s “Rubber Room” artists, Gene Portwood and Lauren Elliott, creating a game where the player would chase down various crooks. Broderbund co-founder Gary Carlston suggested changing the concept to be focused on geography, anticipating shipping copies of The World Almanac to let players research clues and find the right answers for geography questions.

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The series was the first Saturday-morning children’s program ever to win the Daytime Emmy Award for Outstanding Children’s Animated Program, in 1996. Its episodes have subsequently been aired on the Fox Family Channel, the Pax network, Hub TV, and Univision. Factory in 2006 and the complete series was later released by Mill Creek Entertainment in 2022. The Carmen Sandiego franchise began with the classic video game in 1985, Where in the World Is Carmen Sandiego?. Each subsequent video game in the series has a particular theme and subject, where the player must use their knowledge to find Carmen Sandiego or any of her myriad henchmen. This series was originally owned and developed by Broderbund, but is now owned by Houghton Mifflin Harcourt.

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Under The Learning Company, the series seems to take its premise more seriously and uses character-based humor. Since The Learning Company has only created two Carmen Sandiego games, one of which is no longer sold. This change is evident mainly through the marketing of select Brøderbund products.

  • This marked Thigpen’s final appearance of the franchise before her death of a cerebral hemorrhage on March 12, 2003.
  • The company determined that the brand was stagnating but thought it easier to revive an established brand than start a new one.
  • The series as a whole has been met with critical acclaim, although most of the games released after Broderbund was sold to The Learning Company have received mixed to negative reviews.
  • Its episodes have subsequently been aired on the Fox Family Channel, the Pax network, Hub TV, and Univision.
  • One aspect of the series that has received consistent praise by critics is its diverse representation of strong, independent, and intelligent minority women.
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